Image - 2026-06-09 20:13
Art style: 3D Pixar. Use STAVKA_reference as the primary environment reference. Use Persona 1, Persona 2 and Persona 3 from character references. Soviet wartime strategy meeting. Persona 1 stands at the head of the table in the central command position. Persona 2 stands on the left side of the table closest to Persona 1. Persona 3 stands slightly behind and to the left of Persona 2. Three anonymous staff officers remain in the room as background personnel. All six characters have clearly different faces and body types. Do not change the appearance of Persona 1. Do not change the appearance of Persona 2. Do not change the appearance of Persona 3. Maintain exact facial features, hairstyle, uniform details, body proportions and expressions from character references. Persona 1: short, stocky build, broad face, thick dark mustache, slicked dark hair, olive military tunic, large single shoulder stars, Hero medal on chest, hands behind back, stern expression. Persona 2: broad-shouldered marshal, gray hair, strong jaw, dark blue marshal uniform with medals, serious expression. Persona 3: slim build, bald forehead, round glasses, dark civilian suit, observant expression. Background officers: one tall and thin, one average build, one older and stockier, all different from Persona 1, Persona 2 and Persona 3. Everyone stands around the large strategy table studying maps and military documents. No one is seated. No duplicate faces. No cloned officers. No additional characters. No character fusion. No facial mutations. No appearance drift. Preserve exact STAVKA room architecture. Preserve giant wall map. Preserve table layout. Warm desk lamp lighting. Serious wartime atmosphere. 3D Pixar style. Vertical 9:16. Master scene reference frame. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ FINAL STYLE ENFORCEMENT (this is the authoritative rendering directive — it overrides any style wording elsewhere in the prompt): Render this image in the following art style: Pixar-style 3D computer animation (Pixar / Disney feature-film look) — fully volumetric 3D rendering with rounded dimensional forms, soft subsurface-scattering skin, physically based materials, soft global illumination, warm cinematic key light, gentle depth of field, vibrant family-friendly colours. CRITICAL: EVERY element — characters, foliage, trees, animals, water, sky, props and the entire environment — must be rendered as polished 3D CGI with real depth and form. This is NOT flat 2D illustration, NOT a watercolour or storybook painting, NOT cel-shaded anime. Every surface, skin, fabric, material, and environmental element must be rendered in this idiom. Reference images context (match the visual style and elements from these): - STAVKA_reference (location): Просторный кабинет с деревянными панелями, в центре которого находится большая карта военных действий с тактическими стрелками. Помещение заполнено антикварной мебелью, ретро-телефонами и советской символикой, создавая атмосферу стратегического планирования середины XX века. - офицеры_референс (character): Набор из четырех мужских персонажей в советской военной форме, представленных в полный рост и в виде портретов с разных ракурсов. Изображения выполнены в стиле 3D-анимации с детальной проработкой черт лица и элементов обмундирования.
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