Image - 2026-06-23 09:56
Art style: 3D Pixar. The same park bench from the first scene, now viewed from a front-facing medium angle. The male mallard sits completely alone. He holds his phone, but the screen is black, acting as a mirror. His reflection shows a hollow, empty expression. The park behind him is empty and silent. A palette of cold twilight blues and stark blacks. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ FINAL STYLE ENFORCEMENT (this is the authoritative rendering directive — it overrides any style wording elsewhere in the prompt): Render this image in the following art style: Pixar-style 3D computer animation (Pixar / Disney feature-film look) — fully volumetric 3D rendering with rounded dimensional forms, soft subsurface-scattering skin, physically based materials, soft global illumination, warm cinematic key light, gentle depth of field, vibrant family-friendly colours. CRITICAL: EVERY element — characters, foliage, trees, animals, water, sky, props and the entire environment — must be rendered as polished 3D CGI with real depth and form. This is NOT flat 2D illustration, NOT a watercolour or storybook painting, NOT cel-shaded anime. Every surface, skin, fabric, material, and environmental element must be rendered in this idiom. Character appearance reference (MUST match exactly): - Arthur: A realistic bipedal male mallard duck, Anas platyrhynchos, standing about 65cm tall. He has an iridescent dark green head with a metallic sheen and a prominent white neck ring. His breast is chestnut-brown, and he has an orange-yellow bill with a black tip. His eyes are amber-gold and positioned on the sides of his head. He wears a casual grey hoodie and dark denim jeans. His expression is often distant and glazed. He is set against various everyday environments like a park or a kitchen, with soft, realistic lighting highlighting his detailed feather textures.
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