Image - 2026-07-03 11:32
Art style: 3D Pixar animation. Full-length view, the entire figure visible from head to feet, standing upright, figure centered on an indoor basketball court with polished hardwood floor and a hoop softly out of focus behind. Tomas is a lean, athletic guard in his early twenties, roughly six feet tall with a wiry, well-defined build, broad shoulders and long shooting arms. Warm light-tan skin, a friendly angular face with high cheekbones, alert brown eyes, straight nose and short dark-brown hair swept neatly back. He wears a crisp home basketball jersey in navy-and-white with the number 14 clearly on the chest, matching mesh shorts, a thin wristband on his right wrist, and low white-and-navy performance basketball sneakers. He holds a basketball on his hip, standing in a confident, balanced ready stance with a calm, focused half-smile. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ FINAL STYLE ENFORCEMENT (this is the authoritative rendering directive — it overrides any style wording elsewhere in the prompt): Render this image entirely in "3D Pixar animation" style. Match the lighting grammar, material response, colour science, level of realism / stylisation, line weight, and shading model typical of "3D Pixar animation". Keep the subject, composition, camera angle, lighting direction, and colour palette from the description above — but EVERY surface, skin, fabric, material, and environmental element must be rendered in the "3D Pixar animation" idiom, not in any other medium.
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