Image - 2026-07-08 12:03
Art style: 3D Pixar. Full-length view, the entire figure visible from head to feet, standing upright, figure centered — Simon, a lean, tall merchant in his late forties, gaunt angular face with sharp cheekbones, a long thin nose, hollow cheeks and pale greyish skin. His eyes are unnervingly wide and mismatched, one green one amber, with a fixed knowing half-smile stretching just a bit too far. Slicked-back dark hair streaked with silver at the temples. He wears a worn deep-burgundy tailcoat over a striped mustard waistcoat, a crooked bow tie, fingerless leather gloves, tight pinstripe trousers and scuffed pointed oxford shoes. Long spidery fingers steepled together. He stands in a cluttered dim curiosity shop crammed with jars, ledgers and hanging trinkets, warm lantern glow behind him, leaning forward with a persuasive, faintly sinister grin. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ FINAL STYLE ENFORCEMENT (this is the authoritative rendering directive — it overrides any style wording elsewhere in the prompt): Render this image in the following art style: Pixar-style 3D computer animation (Pixar / Disney feature-film look) — fully volumetric 3D rendering with rounded dimensional forms, soft subsurface-scattering skin, physically based materials, soft global illumination, warm cinematic key light, gentle depth of field, vibrant family-friendly colours. CRITICAL: EVERY element — characters, foliage, trees, animals, water, sky, props and the entire environment — must be rendered as polished 3D CGI with real depth and form. This is NOT flat 2D illustration, NOT a watercolour or storybook painting, NOT cel-shaded anime. Every surface, skin, fabric, material, and environmental element must be rendered in this idiom.
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