Image - 2026-07-08 22:30
Art style: Photorealistic CGI creature / movie VFX quality, soft natural cinematic daylight, gentle side key light, subsurface scattering on scales, ultra-detailed skin texture, warm blurred bokeh background, 8K sharp focus on the eyes, heart-warming mascot mood. A clearly recognizable likeness of Ярн — keep their real face shape, skin tone, hairstyle, build and any signature look (hair, kit, number). Пожилой мужчина лет шестидесяти, сутулый, жилистый, с обветренным морщинистым лицом и седой щетиной. Усталые, потухшие серые глаза, которые он привык отводить в сторону. Редкие седые волосы, спутанные и грязные. Кожаный фартук поверх грубой рубахи, потёртые перчатки, тяжёлые сапоги. В руках длинный железный шест с крюком. Сгорбленные плечи человека, привыкшего к тяжёлой мрачной работе. Руки в старых мозолях и шрамах. Тусклый свет факелов в коридоре клеток падает на его лицо, каменные стены и решётки на фоне, атмосфера тихой безнадёжной вины и притупленной совести. Full-length shot, head to toe — the entire outfit and footwear must be visible. Character standing in a natural relaxed pose, front-facing, face clearly visible. Plain seamless studio background, even soft lighting. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ FINAL STYLE ENFORCEMENT (this is the authoritative rendering directive — it overrides any style wording elsewhere in the prompt): Render this image entirely in "Photorealistic CGI creature / movie VFX quality, soft natural cinematic daylight, gentle side key light, subsurface scattering on scales, ultra-detailed skin texture, warm blurred bokeh background, 8K sharp focus on the eyes, heart-warming mascot mood" style. Match the lighting grammar, material response, colour science, level of realism / stylisation, line weight, and shading model typical of "Photorealistic CGI creature / movie VFX quality, soft natural cinematic daylight, gentle side key light, subsurface scattering on scales, ultra-detailed skin texture, warm blurred bokeh background, 8K sharp focus on the eyes, heart-warming mascot mood". Keep the subject, composition, camera angle, lighting direction, and colour palette from the description above — but EVERY surface, skin, fabric, material, and environmental element must be rendered in the "Photorealistic CGI creature / movie VFX quality, soft natural cinematic daylight, gentle side key light, subsurface scattering on scales, ultra-detailed skin texture, warm blurred bokeh background, 8K sharp focus on the eyes, heart-warming mascot mood" idiom, not in any other medium.
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