Image - 2026-07-10 10:55
Art style: Crystal. Full-length view, the entire figure visible from head to feet, standing upright and centered — Rubin, a tall, broad-shouldered teenage boy of about seventeen with the cocky swagger of a popular-crowd bully. He has a strong square jaw, sharp cheekbones, a smug half-smirk and cold pale-blue eyes under heavy brows. His dark auburn hair is styled in a fashionable slicked-back undercut, a few strands falling loose. Fair skin with a faint scar over one eyebrow. Athletic, muscular build. He wears an expensive fitted burgundy varsity bomber jacket over a black tee, dark slim jeans and clean white high-top sneakers, a silver chain at his neck and a signet ring. Arms crossed defiantly, chin lifted. Setting: a sunlit school corridor of lockers and tiled floor behind him. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ FINAL STYLE ENFORCEMENT (this is the authoritative rendering directive — it overrides any style wording elsewhere in the prompt): Render this image in the following art style: 3D animated cinematic — characters and key elements rendered as glowing translucent crystal (faceted geometric structures, jewel-toned amethyst / sapphire / emerald / topaz palettes with tiny luminescent particles inside). Hyper-realistic material rendering: subsurface scattering, glowing internal luminescence, beautiful refractions, ray tracing, shallow depth of field. Pixar / DreamWorks-grade polish, 8k Octane / Unreal Engine 5 render quality. Every surface, skin, fabric, material, and environmental element must be rendered in this idiom.
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