Image - 2026-07-13 09:26
Art style: 3D Pixar. Full-length view, the entire figure visible from head to feet, standing upright, figure centered with the magical forest filling the sides. David, a curious two-year-old toddler boy, round chubby cheeks, big bright wide-set brown eyes full of wonder, tiny button nose, small soft smile showing little baby teeth, warm light-olive skin, short soft tousled dark-brown hair. Slightly stocky, short toddler build with a rounded tummy, short arms and legs, wobbly stance. He wears a pale-yellow short-sleeved t-shirt with a tiny star on the chest, soft sky-blue overall shorts with two shoulder straps, and little white-and-green sneakers with velcro straps. He reaches one small hand out toward a butterfly, head tilted up in delight, mouth open in a happy giggle. Around him a sunlit enchanted forest with wildflowers, soft moss, gentle beams of golden light, and drifting butterflies. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ FINAL STYLE ENFORCEMENT (this is the authoritative rendering directive — it overrides any style wording elsewhere in the prompt): Render this image in the following art style: Pixar-style 3D computer animation (Pixar / Disney feature-film look) — fully volumetric 3D rendering with rounded dimensional forms, soft subsurface-scattering skin, physically based materials, soft global illumination, warm cinematic key light, gentle depth of field, vibrant family-friendly colours. CRITICAL: EVERY element — characters, foliage, trees, animals, water, sky, props and the entire environment — must be rendered as polished 3D CGI with real depth and form. This is NOT flat 2D illustration, NOT a watercolour or storybook painting, NOT cel-shaded anime. Every surface, skin, fabric, material, and environmental element must be rendered in this idiom.
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