Image - 2026-07-24 04:12
Art style: 3D Pixar. A clearly recognizable likeness of Костян (Сын) — keep their real face shape, skin tone, hairstyle, build and any signature look (hair, kit, number). A highly detailed 3D animated character render, in the signature stylized Pixar art style, depicting a young boy sitting cross-legged on a couch, looking towards an off-camera person. The boy has an exaggerated, friendly caricature-like face: large, expressive blue eyes (wider and more pronounced than average), a joyful, toothy grin with a slightly oversized nose, and a dusting of large, prominent freckles across his cheeks. His brown, tousled hair is voluminous and stylized, looking soft and touchable. He wears a dark, oversized hoodie and loose-fitting denim jeans with detailed stitching, and distinct, colorful sneakers. The scene is set in a warm, detailed living room with the same background elements from image_4.png (bookshelf, potted fern, radiator, carpet) but rendered with rounded, softer, and more stylized proportions. The perspective is a medium close-up, including the edge of the other person's white shirt in the foreground. The lighting is soft, warm, and inviting, with a shallow depth of field. High-resolution texture work on clothing, hair, and skin. No text is visible on the hoodie. Focus is sharp on the boy's face and expression ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ FINAL STYLE ENFORCEMENT (this is the authoritative rendering directive — it overrides any style wording elsewhere in the prompt): Render this image in the following art style: Pixar-style 3D computer animation (Pixar / Disney feature-film look) — fully volumetric 3D rendering with rounded dimensional forms, soft subsurface-scattering skin, physically based materials, soft global illumination, warm cinematic key light, gentle depth of field, vibrant family-friendly colours. CRITICAL: EVERY element — characters, foliage, trees, animals, water, sky, props and the entire environment — must be rendered as polished 3D CGI with real depth and form. This is NOT flat 2D illustration, NOT a watercolour or storybook painting, NOT cel-shaded anime. Every surface, skin, fabric, material, and environmental element must be rendered in this idiom.
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