Image - 2026-08-04 11:22
Art style: 3D Pixar. Full-length view, the entire figure visible from head to feet, standing upright, centered in a steamy kitchen arena with a wooden counter and a big pot bubbling behind. A plump anthropomorphic pelmeni (dumpling) referee: a round, soft off-white doughy body with a pinched crimped seam running like a ridge around his middle, dusted lightly with flour. Big expressive cartoon eyes, thick dark eyebrows, a small confident smirk, and short stubby arms and legs. He wears a classic black-and-white vertical striped referee jersey stretched over his round belly, a black whistle on a red cord around his neck, and a tiny black cap. Yellow and red penalty cards tucked in a small chest pocket. He stands on two little rounded dough feet, one arm raised mid-whistle-blow, chest puffed, authoritative and playful. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ FINAL STYLE ENFORCEMENT (this is the authoritative rendering directive — it overrides any style wording elsewhere in the prompt): Render this image in the following art style: Pixar-style 3D computer animation (Pixar / Disney feature-film look) — fully volumetric 3D rendering with rounded dimensional forms, soft subsurface-scattering skin, physically based materials, soft global illumination, warm cinematic key light, gentle depth of field, vibrant family-friendly colours. CRITICAL: EVERY element — characters, foliage, trees, animals, water, sky, props and the entire environment — must be rendered as polished 3D CGI with real depth and form. This is NOT flat 2D illustration, NOT a watercolour or storybook painting, NOT cel-shaded anime. Every surface, skin, fabric, material, and environmental element must be rendered in this idiom.
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