Image - 2026-08-07 21:50
Art style: 3D Pixar. Остается в той же позе как в конце предыдущего кадра, Мама резко открывает глаза и поворачивает голову в сторону детской комнаты. На лице лёгкая улыбка. Уютная кухня с утренним светом.Create a consistent animated family series called "Diary of a Mom of Triplets". Use the uploaded family photos as the ONLY facial identity reference. Keep every character identical across all scenes. Do not redesign faces. Keep facial proportions, eye shape, smiles and hairstyle consistent. Animation style: high-end stylized cinematic 3D warm cozy premium soft global illumination beautiful depth of field volumetric sunlight natural family emotions slightly exaggerated facial expressions not cartoonish not anime not Pixar copy unique original family animation style Vertical 9:16 Ultra detailed Movie quality Every movement should feel natural. Camera should move like a real movie camera. No AI glitches. No extra fingers. No duplicated people. No face deformation. Warm color grading. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ FINAL STYLE ENFORCEMENT (this is the authoritative rendering directive — it overrides any style wording elsewhere in the prompt): Render this image in the following art style: Pixar-style 3D computer animation (Pixar / Disney feature-film look) — fully volumetric 3D rendering with rounded dimensional forms, soft subsurface-scattering skin, physically based materials, soft global illumination, warm cinematic key light, gentle depth of field, vibrant family-friendly colours. CRITICAL: EVERY element — characters, foliage, trees, animals, water, sky, props and the entire environment — must be rendered as polished 3D CGI with real depth and form. This is NOT flat 2D illustration, NOT a watercolour or storybook painting, NOT cel-shaded anime. Every surface, skin, fabric, material, and environmental element must be rendered in this idiom. Character appearance reference (MUST match exactly): - Мама: Art style: 3D Pixar. A clearly recognizable likeness of Мама — keep their real face shape, skin tone, hairstyle, build and any signature look (hair, kit, number). Женщина около 30 лет, европейской внешности, со средним овальным лицом и легким загаром на коже. У нее темно-каштановые, длинные, волнистые и слегка растрепанные волосы, разделенные на пробор, и выразительные карие глаза. Телосложение среднее, пропорциональное. Она одета в белый облегающий топ-бандо, легкие белые шорты с кружевной отделкой и расстегнутую розовую атласную рубашку или халат на плечах. Выражение лица счастливое и открытое, с широкой улыбкой, показывающей зубы. Поза кадровая селфи, рука протянута вперед к камере, тело слегка развернуто. Отличительные особенности: естественная текстура волос и сияющий здоровый вид кожи. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ FINAL STYLE ENFORCEMENT (this is the authoritative rendering directive — it overrides any style wording elsewhere in the prompt): Render this image in the following art style: Pixar-style 3D computer animation (Pixar / Disney feature-film look) — fully volumetric 3D rendering with rounded dimensional forms, soft subsurface-scattering skin, physically based materials, soft global illumination, warm cinematic key light, gentle depth of field, vibrant family-friendly colours. CRITICAL: EVERY element — characters, foliage, trees, animals, water, sky, props and the entire environment — must be rendered as polished 3D CGI with real depth and form. This is NOT flat 2D illustration, NOT a watercolour or storybook painting, NOT cel-shaded anime. Every surface, skin, fabric, material, and environmental element must be rendered in this idiom.
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