Image - 2026-09-27 06:49
Art style: 3D Pixar. Крупный план лица Орк-Варбосса, заполняющего правую часть кадра. Его морда искажена в яростном оскале, слюна летит из пасти с огромными желтыми клыками. Один глаз заменен красным окуляром, который мерцает. На заднем плане слева видны силуэты других орков, бегущих в атаку. Освещение грязное, зеленоватое, с резкими тенями, подчеркивающими грубую текстуру кожи. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ FINAL STYLE ENFORCEMENT (this is the authoritative rendering directive — it overrides any style wording elsewhere in the prompt): Render this image in the following art style: Pixar-style 3D computer animation (Pixar / Disney feature-film look) — fully volumetric 3D rendering with rounded dimensional forms, soft subsurface-scattering skin, physically based materials, soft global illumination, warm cinematic key light, gentle depth of field, vibrant family-friendly colours. CRITICAL: EVERY element — characters, foliage, trees, animals, water, sky, props and the entire environment — must be rendered as polished 3D CGI with real depth and form. This is NOT flat 2D illustration, NOT a watercolour or storybook painting, NOT cel-shaded anime. Every surface, skin, fabric, material, and environmental element must be rendered in this idiom. WARDROBE LOCK — authoritative. Render each character in EXACTLY this outfit, matching their attached reference image. This OVERRIDES any clothing, fabric, texture or colour word describing a character anywhere else in this prompt — do NOT invent other garments: - Орк-Варбосс: riveted brown rusted metal breastplate with shoulder pauldrons, bare green torso, brown leather pants with metal plate reinforcements, brown studded heavy boots, brown leather helmet with curved bull horns (rivets on all metal plates; lightning effect on left gauntlet; asymmetrical armor plating)
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