Image - 2026-10-03 08:59
Art style: 3D Pixar. Full-length view, the entire figure visible from head to feet, standing upright and centered — a lanky teenage boy, roughly fourteen, the sidekick friend of a schoolyard bully who torments Zhenya. He has a narrow, slightly weaselly face with a pointed chin, a sprinkle of freckles across sharp cheekbones, close-set brown eyes and a smug, lopsided smirk showing one crooked front tooth. His messy reddish-brown hair is shaved short on the sides with a tousled top. Thin, wiry build with narrow shoulders, slouching posture, hands jammed in the pockets of an oversized dark-grey zip hoodie worn open over a faded green t-shirt. Baggy ripped jeans and scuffed white high-top sneakers. He leans against a chain-link fence in a gloomy school courtyard, cracked asphalt and graffiti behind him, one eyebrow cocked mockingly. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ FINAL STYLE ENFORCEMENT (this is the authoritative rendering directive — it overrides any style wording elsewhere in the prompt): Render this image in the following art style: Pixar-style 3D computer animation (Pixar / Disney feature-film look) — fully volumetric 3D rendering with rounded dimensional forms, soft subsurface-scattering skin, physically based materials, soft global illumination, warm cinematic key light, gentle depth of field, vibrant family-friendly colours. CRITICAL: EVERY element — characters, foliage, trees, animals, water, sky, props and the entire environment — must be rendered as polished 3D CGI with real depth and form. This is NOT flat 2D illustration, NOT a watercolour or storybook painting, NOT cel-shaded anime. Every surface, skin, fabric, material, and environmental element must be rendered in this idiom.
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