Image - 2026-10-07 09:29
Art style: 3D Pixar. Pixar-inspired 3D animation, vertical 9:16. Location: same cozy lived-in bedroom of a 12-year-old: desk, chair, bed, bookshelf, desk lamp, window with courtyard view. Daytime, soft natural window light. No phone visible anywhere. The boy (12, fair skin, green eyes, blond short neat teen haircut slightly voluminous on top, slim, plain blue home t-shirt, grey sweatpants, slippers) sits at the desk in front of an open textbook with blurred unreadable pages, chin low, looking lost and bored, fiddling with the page corner. Melancholic but warm mood, soft depth of field, no text. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ FINAL STYLE ENFORCEMENT (this is the authoritative rendering directive — it overrides any style wording elsewhere in the prompt): Render this image in the following art style: Pixar-style 3D computer animation (Pixar / Disney feature-film look) — fully volumetric 3D rendering with rounded dimensional forms, soft subsurface-scattering skin, physically based materials, soft global illumination, warm cinematic key light, gentle depth of field, vibrant family-friendly colours. CRITICAL: EVERY element — characters, foliage, trees, animals, water, sky, props and the entire environment — must be rendered as polished 3D CGI with real depth and form. This is NOT flat 2D illustration, NOT a watercolour or storybook painting, NOT cel-shaded anime. Every surface, skin, fabric, material, and environmental element must be rendered in this idiom. Character appearance reference (MUST match exactly): - Мальчик: 12-year-old boy, fair skin, green eyes, blond hair, short neat teen haircut slightly voluminous on top, slim build, soft teenage facial features, expressive eyes; plain blue home t-shirt without any print, grey sweatpants, home slippers. Pixar-inspired 3D character, consistent design
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