Image - 2026-10-12 09:01
Art style: 3D Pixar. Full-length view, the entire figure visible from head to feet, standing upright and centered — Artem, a twelve-year-old boy, an ordinary kid with an unshakeable will and a dream of big-league hockey. Slim but sturdy athletic build for his age, fair skin with a light flush on the cheeks, a scatter of faint freckles, bright determined hazel eyes, and tousled light-brown hair sticking out from under a navy knit beanie. Confident half-smile. He wears a slightly oversized blue-and-white hockey jersey with the number 10, padded shoulders beneath, dark hockey shorts over long socks, and chunky ice skates with crisp silver blades. One hand grips a worn wooden hockey stick planted on the ice, a black puck beside his skate. He stands on a frosty outdoor neighborhood rink at dusk, snow banks and a chain-link fence softly behind him, breath visible in the cold air. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ FINAL STYLE ENFORCEMENT (this is the authoritative rendering directive — it overrides any style wording elsewhere in the prompt): Render this image in the following art style: Pixar-style 3D computer animation (Pixar / Disney feature-film look) — fully volumetric 3D rendering with rounded dimensional forms, soft subsurface-scattering skin, physically based materials, soft global illumination, warm cinematic key light, gentle depth of field, vibrant family-friendly colours. CRITICAL: EVERY element — characters, foliage, trees, animals, water, sky, props and the entire environment — must be rendered as polished 3D CGI with real depth and form. This is NOT flat 2D illustration, NOT a watercolour or storybook painting, NOT cel-shaded anime. Every surface, skin, fabric, material, and environmental element must be rendered in this idiom.
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