Image - 2026-10-12 21:56
Transform Image 1 into a finished cinematic view of the same Red Army headquarters shown in Images 2 and 3. Image 1 is the authority for camera position, viewing direction, framing and object placement. Preserve its oblique view toward the adjoining walls, the visible corner, the framed map and red banner on the wall, and the tall closed wooden cabinet on screen right. Preserve the foreground furniture visible at the lower-right edge. Keep their positions, scale and perspective. Images 2 and 3 supply the room’s appearance: aged beige plaster, dark wooden lower wall panelling, heavy timber trim, ceiling beams, worn floorboards and substantial wooden furniture. Continue the same materials, proportions and level of detail into Image 1. Retain Image 1’s composition. Replace schematic surfaces with realistic materials. Give the cabinet two closed wooden doors, period-appropriate hinges and modest metal handles. Render the map with plausible cartographic detail and no letter designation. The red wall banner carries the exact text: «КОННИЦА — ГОРДОСТЬ КРАСНОЙ АРМИИ!» Any partially visible banner at the frame edge uses normally oriented lettering. This view faces another part of the same room. The doorway and window shown in Image 2 remain on their existing wall, outside this camera’s field of view. Preserve warm lamp illumination and daylight from that off-screen window. Make shadows and highlights consistent with these fixed sources and the new viewing direction; do not copy the sunlight patches from Images 2 or 3. Keep the central foreground clear for adding two standing characters later. Horizontal 16:9, eye-level camera, realistic cinematic rendering matching Images 2 and 3, without people.
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