Image - 2026-10-17 14:29
Art style: 3D Pixar. 0 sitting in the near foreground; 1 sitting further back in the frame; 2 sitting in the middle ground. 0 is sitting on bench in the near foreground in the midground. Head in three-quarter turn to screen-right. Eyes on Vadim. On Vadim's shoulder. Relieved. 1 is sitting on bench further back in the frame in the midground. Head in three-quarter turn to screen-left. Eyes on Vadim. On Vadim's back. Calm. 2 is sitting on bench in the middle ground in the midground. Head facing camera. Eyes on plaster. On lap. Brave smile. Medium shot at eye level, 9:16. Calm recovery shot. Key light back, soft. Focus: Vadim's reaction. Dominant palette: wood brown, soft green, sunlight. SPATIAL LOCK: sitting on same bench. GAZE LOCK: 0 head in three-quarter turn to screen-right eyes on Vadim; 1 head in three-quarter turn to screen-left eyes on Vadim; 2 head facing camera eyes on plaster. This is a single frozen instant (post action) — no motion blur, no action chained. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ FINAL STYLE ENFORCEMENT (this is the authoritative rendering directive — it overrides any style wording elsewhere in the prompt): Render this image in the following art style: Pixar-style 3D computer animation (Pixar / Disney feature-film look) — fully volumetric 3D rendering with rounded dimensional forms, soft subsurface-scattering skin, physically based materials, soft global illumination, warm cinematic key light, gentle depth of field, vibrant family-friendly colours. CRITICAL: EVERY element — characters, foliage, trees, animals, water, sky, props and the entire environment — must be rendered as polished 3D CGI with real depth and form. This is NOT flat 2D illustration, NOT a watercolour or storybook painting, NOT cel-shaded anime. Every surface, skin, fabric, material, and environmental element must be rendered in this idiom.
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