Image - 2026-11-14 15:24
Art style: 3D Pixar. An interior shot of the church with warm sunlight streaming through tall, plain windows. Lily and Hannah step into the frame from the left, their eyes shining with wonder. In the soft-focus background, a small group of villagers in plain clothes are gathered, singing joyfully. The wooden pews and simple architecture are bathed in a peaceful, amber light. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ FINAL STYLE ENFORCEMENT (this is the authoritative rendering directive — it overrides any style wording elsewhere in the prompt): Render this image in the following art style: Pixar-style 3D computer animation (Pixar / Disney feature-film look) — fully volumetric 3D rendering with rounded dimensional forms, soft subsurface-scattering skin, physically based materials, soft global illumination, warm cinematic key light, gentle depth of field, vibrant family-friendly colours. CRITICAL: EVERY element — characters, foliage, trees, animals, water, sky, props and the entire environment — must be rendered as polished 3D CGI with real depth and form. This is NOT flat 2D illustration, NOT a watercolour or storybook painting, NOT cel-shaded anime. Every surface, skin, fabric, material, and environmental element must be rendered in this idiom. Character identity reference (face, age, build and clothing only): - Lily: A 35-year-old woman with light skin, long wavy light-brown hair, and warm hazel eyes. She has a gentle, happy closed-mouth smile. She wears a plain, modest soft yellow dress. The background is a sunny green hill with golden autumn grass under a bright blue sky, bathed in warm golden-hour light. - Hannah: A 7-year-old girl with light skin and two neat light-brown braids. She has big, curious hazel eyes and a wide, joyful closed-mouth smile. She is wearing a plain light-blue dress. The setting is a bright, sun-drenched outdoor environment with soft golden light and a vibrant green landscape in the background. The SCENE description determines the cast, number of people, actions, setting and framing. Include every character it calls for together in this scene; do not turn it into a solo character portrait.
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