Image - 2026-11-14 20:31
Art style: 3D Pixar. Папа standing further back in the frame; Сын standing in the near foreground. Между папой и сыном стоит стол с коробкой. Папа is standing on пол в дверном проёме further back in the frame in the background. Torso in three-quarter turn to screen-left. Head turned screen-left. Eyes on Сын у стола. Руки свободно опущены. Мягкая решимость. Папа wears повседневная рубашка и тёмные брюки. Сын is standing on пол у деревянного стола in the near foreground in the midground. Torso in three-quarter turn to screen-right. Head turned screen-right. Eyes on Папа в дверном проёме. Руки возле груди. Удивление, переходящее в радость. Сын wears синяя домашняя футболка и шорты. Коробка sits in the middle ground in the foreground. Medium-wide shot at eye level, 9:16. Horizon Горизонт ровный, вертикальный кадр 9:16. Камера изнутри детской смотрит к дверям и столу; объектив 35 мм. Foreground: край деревянного стола и коробка. Midground: сын слева у стола. Background: папа в дверях, кровать и полка с книгами. Key light слева сверху от настольного светильника, тёплый мягкий свет на столе, нейтральный свет из коридора. Коробка и руки дают чёткие мягкие тени на столешнице. Focus: взгляд сына встречает папу, коробка становится общей целью. Dominant palette: тёплый коричневый, сливочный, синий, мягкий зелёный. SPATIAL LOCK: между папой и сыном стоит стол с коробкой дно коробки лежит на деревянной столешнице. GAZE LOCK: Папа head turned screen-left eyes on Сын у стола; Сын head turned screen-right eyes on Папа в дверном проёме. This is a single frozen instant (action start) — no motion blur, no action chained. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ FINAL STYLE ENFORCEMENT (this is the authoritative rendering directive — it overrides any style wording elsewhere in the prompt): Render this image in the following art style: Pixar-style 3D computer animation (Pixar / Disney feature-film look) — fully volumetric 3D rendering with rounded dimensional forms, soft subsurface-scattering skin, physically based materials, soft global illumination, warm cinematic key light, gentle depth of field, vibrant family-friendly colours. CRITICAL: EVERY element — characters, foliage, trees, animals, water, sky, props and the entire environment — must be rendered as polished 3D CGI with real depth and form. This is NOT flat 2D illustration, NOT a watercolour or storybook painting, NOT cel-shaded anime. Every surface, skin, fabric, material, and environmental element must be rendered in this idiom. Character identity reference (face, age, build and clothing only): - Папа: a tired but warm father in his late thirties, medium build with slightly rounded shoulders. He has a kind oval face with a short dark stubble beard, soft tired eyes with faint shadows beneath them, dark brown hair neatly short but a little tousled. He wears a wrinkled light-blue button-up shirt with sleeves rolled to the elbows, the top button open and collar loosened, dark grey slacks, and a loosened tie hanging askew around his neck. On his feet are comfortable brown house slippers. His posture is relaxed and gentle, a small knowing smile on his lips, holding a small model-airplane part in one hand. Setting: a cozy warmly lit living room at night, a desk with a switched-off computer behind him, a model-kit box on the floor. - Сын: a young boy of early primary-school age, around seven, with a round friendly face, warm fair skin, big bright hopeful hazel eyes, a small button nose, and a wide eager gap-toothed smile. His soft light-brown hair is tousled with a cowlick at the crown. Slim small build. He wears a cozy striped long-sleeve shirt in blue and white tucked loosely over navy pull-on trousers, with comfortable grey-and-orange sneakers with velcro straps. He holds a half-assembled wooden-and-plastic model airplane in both hands, cradling it proudly against his chest. His pose is excited and inviting, leaning slightly forward on tiptoe. Setting: a warm, softly lit home living room in the evening, a cardboard model kit box and scattered parts on the floor behind him. The SCENE description determines the cast, number of people, actions, setting and framing. Include every character it calls for together in this scene; do not turn it into a solo character portrait.
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