Image - 2026-11-14 21:03
I am making ground art for an isometric turn-based tactics game. The attached images are accepted art from this game — they are the style standard: the FIRST image is a ground texture seen straight from above, the SECOND is a sprite. Match the style of the other images exactly: hand-painted 2D game art, confident dark outline, painterly shading with clean flat shapes and crisp edges, heavy contrast with deep near-black shadows in every hollow and under every overhang, solid volume, gritty and brutal, never flat or toy-like. Palette: muted and dirty — dark olive, dusty grey-green, brown, ochre, grey, khaki. NOT bright green, NOT saturated, no sepia haze. Not a photo, not a 3D render, not cartoon, not pixel art. No grain, no speckle, no noise. Light from the upper left. Each image: exactly what I ask, no text, no logos, no frame. Sheet: 1) a tuft of dry grass, 2) a clump of thistle, 3) a patch of tall dry weeds, 4) a low dark bush the size of a cat, 5) a few dry fallen leaves, 6) a clump of grass with a molehill. Six separate small objects lying on the ground, seen from the isometric camera from above at about 30 degrees, laid out in a 3x2 grid with plenty of white space between them, each object small — about the size of a man's forearm or smaller. Plain flat pure white background, no ground, no cast shadows. Horizontal 3:2 image.
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