Image - 2026-06-04 17:53
Art style: 3D Pixar. Same Lumi character from scene 10. Same Pik character from scene 10. Same Lumi character from scene 10. Same Dirt Jumpers from scene 10. Pik is a small glowing yellow sun companion. Perfectly round yellow body. Eight short rounded sun rays. Large warm brown eyes. Small friendly smile. Soft golden glow around the body. Floating in the air beside Lumi. Pik is NOT blue. Pik is NOT an insect. Pik is NOT a bug. Pik is NOT an alien. Pik is NOT a creature with antennae. Pik keeps the exact same appearance as scene 10. Several tiny Dirt Jumpers happily dance on Lumi's dirty hands. Lumi looks worried. Colorful preschool garden. Disney Pixar style. Educational preschool animation. Pik is NOT blue. Pik is NOT an insect. Pik is NOT a bug. Pik is NOT an alien. Pik is NOT a creature with antennae. Same Dirt Jumpers from scene 10. Character consistency required. Keep identical character design, colors, proportions, eyes, facial features, body shape and glow effects. Do not change Lumi design. Do not change Pik design. Do not change Dirt Jumper design. Several tiny Dirt Jumpers happily dance on Lumi's dirty hands. The Dirt Jumpers look playful, silly and energetic. Lumi watches them with concern. Pik floats nearby watching them. Colorful preschool garden. Warm sunlight. Disney Pixar style. Educational preschool animation. No new characters. No character redesign. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ FINAL STYLE ENFORCEMENT (this is the authoritative rendering directive — it overrides any style wording elsewhere in the prompt): Render this image in the following art style: Pixar-style 3D computer animation (Pixar / Disney feature-film look) — fully volumetric 3D rendering with rounded dimensional forms, soft subsurface-scattering skin, physically based materials, soft global illumination, warm cinematic key light, gentle depth of field, vibrant family-friendly colours. CRITICAL: EVERY element — characters, foliage, trees, animals, water, sky, props and the entire environment — must be rendered as polished 3D CGI with real depth and form. This is NOT flat 2D illustration, NOT a watercolour or storybook painting, NOT cel-shaded anime. Every surface, skin, fabric, material, and environmental element must be rendered in this idiom. Character appearance reference (MUST match exactly): - Луми: Крошечное существо, созданное из мягкого кремово-белого облака с нежным мятным свечением по контуру. У него огромные выразительные бирюзовые глаза, маленькая добрая улыбка и светящаяся желтая звездочка на макушке. Тело округлое и пушистое, с короткими мягкими ручками и ножками. Он находится в ярком сказочном саду, освещенном мягким утренним солнцем, создающим атмосферу уюта и безопасности. - Прыг-Грязнули: Группа крошечных разноцветных комочков — коричневых, синих и зеленых. Они покрыты хаотичным мягким мехом, имеют маленькие озорные глазки и тонкие антенны. У них крошечные лапки, которыми они быстро перебирают. Они выглядят не пугающе, а скорее как озорные существа, которые любят играть и прятаться в складках облачного тела. Reference images context (match the visual style and elements from these): - Внешний вид Луми во всех проекциях и его эмоции (general): brand asset — use as visual context - Внешний вид всех персонажей (general): brand asset — use as visual context
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